Gamification

What was your favorite board game to play growing up? Mine was either checkers or monopoly. Games help us learn rules and to plan strategies to win, but should games be used in a classroom or in business?

First, let’s explore define Gamification:

Gamification is about transforming the classroom environment and regular activities into a game. It requires creativity, collaboration and play. There are numerous ways to bring games and game playing into the content area classroom to promote learning and deepen student understanding (ISTE.org).

In theory games help us learn, but do games belong in the classroom or even in the workplace? Let me know your thoughts.

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